2d fighter maker multiplayer lilithport9/18/2023 If we remove the requirement for a modern engine, most people familiar with fighting games know of one that is still pretty popular, despite being relatively dated: the one and only M.U.G.E.N., originally developed by the now defunct company Elecbyte. Then, there is an Unreal Engine template for 2D fighting games in the works, another Unreal Engine template for anime fighting games, and maybe a platform fighter engine or two. You have UFE2, a fairly complete fighting game engine that works with Unity and supports rollback netcode (but uses Photon as a middleware to connect players). (Un)suprisingly, there aren’t many modern engines that cover this particular niche. So, it’s natural that we would all be grateful if there existed some engines that could ease the pain and allow for starting development with the smallest overhead possible. Making a fighting game is not easy, for a variety of reasons that range from making them completely deterministic, to underestimating their complexity, to the amount of graphical assets needed, to the balancing and fine tuning required to produce something worth playing. This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! Today we talk about an engine, 2D Fighter Maker 2002, which is still being used as of 2022 despite being old enough to drive! This article was originally published on my Medium blog and has been ported to Supercombo.gg for preservation and sharing it with more people in the fighting game community.
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